A complete description of the various Editing tools appears later in this chapter. Clicking and dragging on this control lets you edit the entire figure using the various Editing tools, including translating, rotating, and scaling the entire figure. If the Figure Circle control isn’t visible, select the Display, Figure Circle menu command to make it visible. This circle is the Figure Circle control and it enables the entire figure to be translated. When the Body option is selected, the Figure’s name is displayed at the top of the Parameters palette.ĭragging over a figure in the Document Window highlights the various body parts, but if you move the mouse cursor towards the edges of the figure, a large circle appears that surrounds the figure, as shown in Figure 3-1. The Actor list is located to the right of the Figure Selection list. To make the parameters for the entire figure visible in the Parameters palette, select the Body option in the Actor list or you could click on the Figure Circle in the Document Window. This makes the parameters for the selected body part visible in the Parameters palette. The default names are “Figure” and a number such as Figure 1, Figure 2, and so on, but you can change a figure’s name using the Properties palette.Įven though a figure is selected in the Figure list, a separate body part may still be selected. Each figure is given a name when first loaded from the Library. Selecting Figures If the scene includes multiple figures, you can select an individual figure using the Figure Selection list located in the upper-left corner of the Document Window. But you can move the scene figures as needed using the Document Window controls. The origin is the point in 3D space where the X, Y, and Z coordinate values are all 0. Position Figures Within The Scene Loaded figures appear in the center of the Document Window at a point known as the origin. It provides an interface for parenting elements. This chapter concludes by looking at the Hierarchy Editor, which is an interface listing all the elements in the entire scene. This is particularly convenient for positioning hands and feet and having the arms and legs follow naturally. The Figure, Use Inverse Kinematics options enable you to move all the elements in a pre-set chain by positioning the last (or goal) element in the chain. The Figure, Use Limits option restricts the movement of elements to be within designated values, and the Figure, Auto Balance option automatically moves figure elements to maintain the figure’s center of gravity. You can also copy arm and leg poses between opposite sides, swap poses on either side, and straighten the torso. The Figure, Symmetry menu includes options for copying the element poses on the left side of the object to the right side and vice versa. Poser includes several menu options that you can use to help you pose figures in the scene. Another way to position elements is to alter their parameter values using the parameter dials that appear in the Parameters/Properties palette. Understanding how to effectively use the edit tools will enable you to create good poses. Within the Editing tools are tools to translate, rotate, twist, scale, taper, and even color the various elements. To help with the task of positioning figure body parts, you can use the Editing tools. You can select figure elements directly in the Document Window using the mouse or by using the Actor drop-down list at the top of the Document Window. The first step in posing a character is being able to select the individual figure elements such as the upper arm or the lower leg. Most of these commands are located within the Figure menu, but you can also change a figure’s parameters and properties using the Parameter/Properties palette. Several commands are available for working with figures, including changing its height, locking a figure in place, and hiding a figure to speed the update within the Document Window. Moving a figure moves the entire figure as one unit and lets you separate multiple figures within a single scene. Once you have loaded a figure in the Document Window, you can select and move it into position within the scene before starting to pose the figure. In other words, if you raise the upper arm of a model, the lower arm, wrist, and hand will move with it. All attached body parts will move along with the selected part in the same way they move in real life, unlike when you’re on the dance floor. Posing figures is surprisingly easy you just grab a body part and move it into position.
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